#include "GlobalShader.h"

ShaderMap* GShaderMap = new ShaderMap();

REGISTER_SHADER(QuadVertexShader, "Engine\\Quad.vert")

REGISTER_SHADER(QuadFragmentShader, "Engine\\Quad.frag")

REGISTER_SHADER(ImguiVertexShader, "Engine\\Imgui.vert")

REGISTER_SHADER(ImguiFragmentShader, "Engine\\Imgui.frag")

REGISTER_SHADER(CoordinatePaintVertexShader, "Coordinate\\Paint.vert")

REGISTER_SHADER(CoordinatePaintFragmentShader, "Coordinate\\Paint.frag")

REGISTER_SHADER(CoordinateQuadVertexShader, "Coordinate\\Quad.vert")

REGISTER_SHADER(CoordinateQuadFragmentShader, "Coordinate\\Quad.frag")

